using UnityEngine;
using UnityEngine.Rendering;

public class CustomRenderPipeline : RenderPipeline 
{
    public CustomRenderPipeline () {
		GraphicsSettings.useScriptableRenderPipelineBatching = true;
	}
    CameraRenderer renderer = new CameraRenderer();
	protected override void Render (ScriptableRenderContext context, Camera[] cameras) 
    {
        foreach (Camera camera in cameras) 
        {
			renderer.Render(context, camera);
		}
    }


}